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Robot redesign WIP - Torso by JuanJoseTorres Robot redesign WIP - Torso by JuanJoseTorres
Going over my first robot design, I decided to redo it from almost scratch. I'm keeping the head for now, maybe hands and feet too. For now I have completed modeling the new torso and waist.

Modeled with Blender 2.69 and rendered with Cycles.
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:icongolem1:
golem1 Featured By Owner Mar 6, 2014  Professional Digital Artist
I like this a whole lot. I just like the look of it, quite apart from any practical considerations.

I'm guessing it's lit by a few large light-emitting panels?   That gives a very pleasing effect.  Might not work in every situation if you're thinking of doing animations.

The robot looks very anthropomorphic.   No reason for it to have a chin or a V-shaped torso, except I suppose if it is to function among people, that might change their attitude toward it, thus make it subtly more effective.

  
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:iconjuanjosetorres:
JuanJoseTorres Featured By Owner Mar 6, 2014   Digital Artist
Thanks for your appreciation.

As for lighting, I'm actually using lamps. Cycles toon shader is very special (NPR shader in a physically based renderer, after all) and works best with hard lamps (lamps with size parameter set to somewhere between 0 and 0.1). If you want smooth gradients, then you tweak "size" and "smooth" parameters in the shader itself. If you want to learn the details, I wrote a full tutorial for this shading technique here some time ago. Lighting and shading in this render are an slightly evolved version.

As for animation, I must confess I still haven't tested this shading technique for animation, and it would probably need some further tweaking for it to work effectively, but I'm optimistic. For the time being, I'm using this shading technique for preview purposes, since it gives interesting looking previews in mere seconds and is rather easy to set up once you get the hang of it.

And the antropomorphic aspect of my robots... Oh, well... You know how self centered we humans are and how we like everything to reflect our "greatness"... It's only logical that we like our machines to look a bit like us... Or at least how we would like to be perceived... :)
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:icongolem1:
golem1 Featured By Owner Mar 6, 2014  Professional Digital Artist
MANY THANKS for the reference/tutorial on "toon" shading!!!   I've been looking for something about that, but as always, if you don't know what something is CALLED, it's very hard to find anything about it.

And now for something comepletely different...

Was it you that I once had a discussion with about wood grains?  I just now came across info about that.  A guy wrote a bleeping Master's thesis about that, and I've put some information about it on my Journal.  Hope that enables you to find a copy of his thesis, if you're interested.   As I thought, it's acknowledged to be a very hard problem, so it's worthwhile digging up what others have done on it.
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:iconjuanjosetorres:
JuanJoseTorres Featured By Owner Apr 22, 2014   Digital Artist
Ah, yes. We did have a talk about wood grain when I released the first version of my procedural varnished wood shader. I haven't touched the topic for a while now, but I will try to have a look at your journal when I get some spare time. Thanks for the heads up. :)
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:icondarezgz:
darezgz Featured By Owner Mar 6, 2014  Hobbyist General Artist
It's a cool model, also I like the material and the light of the robot eyes
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:iconjuanjosetorres:
JuanJoseTorres Featured By Owner Mar 6, 2014   Digital Artist
Thanks for the nice comment.
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:iconregusmartin:
RegusMartin Featured By Owner Mar 5, 2014  Student Digital Artist
I like this one a lot more, Nice work!
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:iconjuanjosetorres:
JuanJoseTorres Featured By Owner Mar 6, 2014   Digital Artist
Thanks. It's good to know that improvement is not only in my head. :D
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:iconregusmartin:
RegusMartin Featured By Owner Mar 6, 2014  Student Digital Artist
Yeah, I know the feeling :)
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:iconbicabo:
Bicabo Featured By Owner Mar 5, 2014  Hobbyist Traditional Artist
cool design. Reminds me of the old game verctor man for sega gensis back in the day.
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:iconjuanjosetorres:
JuanJoseTorres Featured By Owner Mar 6, 2014   Digital Artist
Interesting reference. I didn't know that game.
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:iconbicabo:
Bicabo Featured By Owner Mar 6, 2014  Hobbyist Traditional Artist
yeah it was a good game do a search on deviant art if you wanna see some more of him type it like this vectorman with no space between vector and man. may give you some ideas for your next robo design. Great job any ways and keep the artwork coming.
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